The first Mural-in-a-Day, painted on June 3, 1989. Also, the doctrine includes increasing the effectiveness of planning and organization of action, but also reinforces reconnaissance and actions of mechanized units. This doctrine concerns all of the land units and this is what makes it an universal one. Contents 1 Historical background 2 National focus 3 Technology 4 Politics 4.1 National spirits 4.2 Diplomacy 5 Staff and designer 6 Economy 6.1 Laws 6.2 Industry and resources 7 Military 8 Strategies and guides Historical background National focus Generic national focus tree. Interesting. Both mass assault and mobile have nice man power end game bonuses (up to 5%). By doing your focuses in this order, you will be able to get rid of all of the Netherlands most negative traits as soon as possible seeing you pick your side by 1939 and begin to be able to build up your armed forces and industry. For centuries, the site was roamed by the Yakama Indians and other Plateau Tribes and was included in the Yakama Reservation . Additionally, the Danube River inflicts a -60% penalty to attack and -50% to movement. #3. 2. If you have chosen a big country with huge naval industry, pick the fleet in being. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It works well with artillery, support companies, and air superiority. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. You can wear down a superior foe and push his weakened units out of the way. The national focuses for facsism in minors are ridiculously op m9, Using AI division and research tweak mod and playing as japan i saw several american divisions in france holding the german army and inflicting more than 1 million casualities. Im not going to get into naval ship templates or deployment makeup here, just the doctrine and a little on tactics. Join. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Soft attack allows you to shred enemy infantry units. Referrals may be made by physicians, psychologists, social workers, mental health professionals, and social services agencies. German Reich should pick this doctrine and spam submarines to make an impact on the seas. It is the most versatile unit on the battlefield. 2. General Strategies: Hungary is Romania's biggest rival in Eastern Europe. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. talking about land doctrine, how come the last one on the right (sorry, cant remember the name right now) has 2 less options than all the others? This mainly affects effectiveness of overseas invasions and effectiveness of cutting through enemy lines along narrow corridors. Blitzkrieg is a great option if you know how to move your armored divisions. An overrun unit is destroyed. personally i believe the best land doctrine is based on how you wage war. Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. The first doctrine helps solve both problems by allowing you to deploy your new divisions 10% faster and with 10% less equipment. Land Doctrine Flowchart! But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. Just adding, mobile warfare is the best tank doctrine so soviets should go for it as well. Contents 1 Cost to unlock 2 Doctrine trees 3 List of all doctrines 3.1 Mobile Warfare 3.2 Superior Firepower 3.3 Grand Battleplan 3.4 Mass Assault 4 Comparison of doctrines Notify me of followup comments via e-mail. HOI4: Netherlands Guide The Liberation of Eindhoven in 1944. Superior firepower and mobile doctrine are great in well supplied areas. ah yes, the best millitary tactic in my opinion is sock and awe. It emphasized high concentrations of force at one point to break an enemies defensive line. Four individual variants of this type of doctrines have been prepared, and they are meant to expand the array of your options. Mass Assault? Fellow RPG lover here. You just need to manage frontlines well and you can have your planing bonus without enormous losses. The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Japan benefits from it only because of an early war with China. @the Pagan today (before the rework of combat width etc) superior firepower. For a nation with limited dockyards, trade interdiction works pretty well. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. In the case of this doctrine, the majority of works focus on increasing the effectiveness of planning wartime actions. However, only choose this if you have a small industry. You are not permitted to copy any image, text or info from this page. It goes without saying that the majority of military actions you will be taking in the game will take place on land. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. For GBP it's important to make clear the inherent disadvantages of using the battle planner. Just let them build up their org bonus until its maxed out. That's double the combined total of the pair of 7-2. CLEARING THE LAND. Your personal style can be the cause of your doom or the secret to your success. "A quote is easy to forge" - Julius Caesar. Only the integrated/disintegrated support techs affect artillery. Archived post. Along with those it benefits all support companies, making it compatible with virtually every division you have. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Pacify the Country Side (and do the decisions to remove the bandits for 180 days each, the 1500 guns lost because you are lazy is not worth it) 2. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. Doctrines are meant to be something you develop overtime during the war (game). Honestly, sticking with Grand Battle Plan is the safe choice. Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. In almost all cases, I encourage you to use try Carrier variant airframes. For a better experience, please enable JavaScript in your browser before proceeding. In Cornflakes planning bonus is lost 8 times as fast when you manually control. Especially for those of the players that value diversity of units, rather than focus on any of their types. This item has been removed from the community because it violates Steam Community & Content Guidelines. In addition, the new focus tree gives you some stupendous bonuses towards your navy granting further dockyards for production. The immersion reason is that manual controls would be overriding the "plan. The Internal Balance - A Stability and Factions Overhaul, The Balance of Power 2.0 - Reworking How Rivals and Neighbors React to Expansion Long Term. Perfect weapons are overrated, a large number of good enough weapons is the path to victory. This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Using two military factories should be enough make sure you place your main focus is on infantry equipment, artillery and motorised. It may not display this or other websites correctly. You're air doctrine choices air incorrect in fighting a superior enemy. The defender has Initiative, shown by the golden chevrons beneath its general. Land doctrines can be reviewed and unlocked from the Officer Corps. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Within this path you will have the option to focus on either armored divisions or mobile divisions, with each path providing bonuses to their respective unit. I think GBP is also really good for Natty China. Please see the. Also, defense advantages from the doctrine are important, which in certain situation affect development of guerrilla actions. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. Not every division works for every situation, so I need to change things sometimes.. CAS is in the middle. Expand the Textile Industry (2 civs) 4. Ahh, it's always nice to get another perspective on the doctrines. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. Overruns are the BEST way to win wars. Their doctrine was superior firepower with 3 line artillery and 1 support artillery per battallion. Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). The historical land doctrine is very good for Japan. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. Valve Corporation. Move your twelve fighters to Holland (they are in the colonial territory by the Dutch East Indies) and produce fighters to have air superiority in your mainland. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. It has amazing offense capabilities but weak on defense. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. The Medical Withdrawal Unit phone number is 509.865.1590. Law University (extra research slot) 5. If you go fascist, you will need at least 24 divisions (18 infantry and 6 motorised) to get a respectable war score in France. Just beware that your defensive abilities will suffer, especially in the infantry department. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. These are MILs, CIVs airfields, AA sites, and the like. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. Construction 1 is done, proceed with Superior Firepower. But i usally use Mobile Warfare or Superior Firepower depending what country im playing as. Just a quick noob's guide to Land Doctrines in HOI4. 1. Baldurs Gate 3 Real Time Combat Will Never Happen! For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. Trade Delegation (50% bonus) 3. This doctrine affects artillery actions. However, you need to produce a large amount of tanks and trucks. So! Following these will give you a greater chance of success. This template has a combat width of 20 (which is ideal for European conflict), high organisation and soft attack and is great with any land doctrine. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. What is the best doctrine? It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. It goes without saying that overwhelming majority of modifiers will provide you with bonuses to breaking enemy positions, which will increase effectiveness of expansion and of taking better positions. Bear in mind, these are very similar to what I would use if I were playing another European nation such as France or the UK. Mobile warfare Superior firepower Grand battle plan Mass assault Mobile warfare Signal companies, recon, etc. You must log in or register to reply here. So from this my doctrines are Superior Firepower/Dispersed Support/,Battle Feild Support and Fleet in Being. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Best for close air support. Totally focused on bombers and destruction. Therefore this is the best choice for winning land battles. Well, if you build 40w divisions you might add some other support-units and get some value out of the +10 org for support-companies. In multiplayer against a Paradox Developer on Germany? It sits amid orchards and fields about two miles from the south bank of Yakima River. Saved the game and reopenned as usa. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. So, what are the best doctrines in HOI4? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Once more, Jimmy, the flow chart, please!! other nations going for tanks could and should still pick mobile infantry. With a strong focus on carriers and their support, no enemy will be outside our reach, whether on land or at sea. Also, let us know what nation you would like to see in our next guide in the pool below. Discord Link. Moreover, if you have any suggestions or feedback, please let me in the comments. i was wondering how to play that damn country, now i love playing it, Your email address will not be published. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. This isnt a viable offensive strategy, although it can be useful for countries with high manpower such as the Soviet Union or China. So I don't build carriers as them. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. At any moment, you can change your variant from this point, but you lose all of the technologies that have been thus far developed. 12 days ago. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Land Doctrine (mobile warfare - blitzkrieg side) Naval Doctrine (trade interdiction) Air Doctrine (battlefield support as it improves abilities of fighters and CAS) Tanks (medium tanks as soon as possible, bonuses come from research treaty with the Soviet Union) A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). Every doctrine is decent if used right. Support Artillery will get +12.5 Soft Attack (assuming they use Artillery I equipment which has base of 25 Soft Attack) from Integrated Support, not +7.5. being the United States historical, what do you recommend? But now, the developers over at Paradox have provided players with an intriguing focus tree that provides you with diverse options. Those need the benefit of Dispersed Support (left option of SF). Valve Corporation. If i play germany i usally go for Mobile Warfare because i always need the extra manpower the last tier provides. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. I observed differently - though that was in the Spanish Civil War and at least one patch ago. By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. Well done! Our detailed guides will help you enhance your gaming experience, improve your gameplay, and help you gain efficiency! Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Of course you will be missing the bombing bonuses. HOI4 Best Land Doctrine Which land doctrine to pick in HOI4? Please see the. I've tried to be as impartial as possible, but I would love your input. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. I've noticed posts from new players wondering where their manpower and equipment are going, and it's then discovered that they're all thrown away by the AI because they're attacking across the whole front without complete superiority and good terrain. Good for both offense and defense. For more information, please see our A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. Outside of creating strong divisions, choosing the right land doctrine is the most impactful decision you can make about your armies effectiveness. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. By bombing the enemies factories, either by night, or more dangerously, during the day we can seriously hinder their war machine. Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. Dispersed Support or Integrated Support?This pretty much adds up either way. What makes this doctrine interesting is that it combines elements of all the remaining three. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Therefore mobile warfare is the best land doctrine. Mass Assault is a unique doctrine due to it not being meant to be a permanent strategy. When playing at the UK I always stick with Grand Battle plan as I like pulling Montgomery's strategy of doing a huge build up of logistical organization and having an advantage of everything against the enemy before finally attacking. Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop. Therefore using mass assault doctrine as Soviet Union is a waste. Great in difficult terrain, weather, and low supply areas. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Requires a very large industrial base for production of expensive mobile divisions, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Privacy Policy. JavaScript is disabled. Focus on both you hard attack and soft attack damage output with this doctrine. Extensive planning and preparation before engaging in battle is the key to success. The minimum amount of divisions you need is 24 I recommend getting about 36 (a mix of infantry and motorised). It is only visible to you. Strategy game enthusiast, especially Paradox titles and the Civilization series. Your email address will not be published. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. Land Doctrine Quick Guide 2022 - NO STEP BACK Hearts of Iron 4Longer vid in the works but the changes to the officer corps were massive.--Contents of this vi. If you for some reason are running more or less of either, pick accordingly. After nationalism, continue with Army Effort (for the land doctrine bonus) With the next 150 pp, you can get Silent Workhorse for 15% more pp. The main goal of this doctrine is to wage war basing on vehicles. There is a path to receiving bonuses to more advanced armored and mobilized divisions, but if you can produce these you should switch to a different doctrine, such as Mobile Warfare or Superior Firepower. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Even better when you mostly agree but find nice little tidbits to tweak your armies. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Admittedly, even with the new focus tree, youre going to struggle to compete with Germanys army and Britains navy, but the new focus tree makes the Netherlands an interesting country to play nonetheless. This seems like the best place to, so I might as well ask. Especially as facsist. This item will only be visible in searches to you, your friends, and admins. 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. Good guide! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. With this, Ive listed below what are the most important focuses fulfilled in an efficient manner. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. After that everything is basically focusses on fighting a in a bad situation and recovering from said bad situation. This one is an important variant for all the players who focus on using vehicles and small infantry divisions. The attacker has chosen Unexpected Thrust, the defender Elastic Defense. It starts at 8 and then goes down by 1 less per day (So if it started at 50% it would be 42%, 35%, 29%, 24% etc). This doesn't mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Hello and welcome back to another Hoi4 video! With Hollands new focus tree, there is a variety of options you can take. I've never really got the hang of using Tanks and Armour so it's Inf/Art that win wars for me. HOI4: Netherlands Guide - The Liberation of Eindhoven in 1944 Table of Contents 1) Introduction 2) General Advice 3) National Focus and Political Power 4) Research in Brief 5) Division Templates 6) Final Tips Introduction The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion. You sit on the line and see enemies trip into your trench and fall into the core of the earth. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. If youve enjoyed this guide, please be sure to check out the others in our HOI4 nation guides. Come and meet with our huge family! Development of this doctrine also reinforces infantry and, in individual variants, it allows you to increase the number of people of military age. This can cripple an enemy army if you catch a few units in a pocket at a time and annihilate them. By continuing to use this website you are giving consent to cookies being used. Land Doctrine Guide 2022 - NO STEP BACK HEARTS OF IRON 4 3,165 views May 11, 2022 151 Dislike Share Konrad von Scharnhorst 4.01K subscribers The Long awaited guide for all land doctrines.. A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. 153. r/hoi4. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not.
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