Curiously, this magic item doesnt specify that the bonus only applies to your cleric spells. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. Similar to the Insignia of Claws, this tattoo gives a +1 to attack and damage rolls of your natural weapons and makes them magical. The staff regains 1d6 + 4 expended charges daily at dawn. A white robe was made for good, gray for neutral, and black for evil. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. This item is perfectly fine for the uncommon tier. If the space where the creature would appear is occupied by other creatures or objects, or if there isnt enough space for the creature, the figurine doesnt become a creature. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Assuming your Wild Shape can be tattooed, this AC should carry over. They have 3 charges. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. When the illusion ends, the image on its card disappears, and that card cant be used again. The apparatus floats on water. When the sword has no charges remaining, it loses this property. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. The attunement ends if you take off either of those items. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. While wearing these dark lenses, you have darkvision out to a range of 60 feet. Defending against ranged attacks is important, and these gloves allow you to catch incoming projectiles and reduce the damage done to you. Otherwise, the creature is confined to the cell until freed. When activated, the tower has a small door on the side facing you. They're attunement items, which have limited slots. Intellect (Very Rare). Not bad. . While wearing these gloves, climbing and swimming dont cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. A rare or rarer magic weapon with which you are proficient appears in your hands. If you expend the wands last charge, roll a d20. The boat has one pair of oars, an anchor, a mast, and a lateen sail. Ioun Stone of Agility;Agility(Very Rare). Weapon (warhammer), very rare (requires attunement by a dwarf). The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. For the most part they aren't a big deal. A successful DC 12, This cloak appears to be made of autumnal leaves woven together. The gate then closes. While holding it, you have a +2 bonus to spell attack rolls. No matter whats in it, the hole weighs next to nothing. This magic weapon has 3 charges. On a successful check, you cast the plane shift spell. The avatar is immune to features that turn undead. You gain a +2 to your Constitution, have advantage on interacting with dwarves, gain resistance to poison damage and advantage on saving throws against being poisoned. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. You can have only one such sworn enemy at a time. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. The fissure then closes, leaving no trace of its existence. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. You can expend 2 of the rings charges to cast dominate monster on a fire elemental. The winner of the contest gains control of the sphere and can levitate it as normal. When found, a container contains 1d6 + 1 ounces. While wearing this cloak, enemies have disadvantage on attack rolls made against you. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). If it's a stat that's of any use to your class or 'build,' it's probably 14 or higher, already, so that's like a +1 or 2 modifier. However, it is actually poison masked by illusion magic. If you find yourself in a spot of trouble, you can teleport up to 500 feet and take one willing creature with you. If you win the contest, the swarm is swayed by the pipes music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. Doing 2d10 per round at lowest level, all the way up to 8d10 per round, this is pretty amazing. The more spheres you create, the less powerful each sphere is individually. Thunderclap. My character has the lowest Hit Points in our party, who are all level 10 (I mean he is even lower than the Artificer of the party I am a Fighter)(My CON is 15) so I was wondering if there was any magic items that increase max Hit Points. Flying solves a lot of these issues by getting you over obstacles to where you need to be. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. Wondrous item, uncommon (requires attunement). An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. If you attempt to control a sphere that is under another creatures control, you make an Intelligence (Arcana) check contested by the other creatures Intelligence (Arcana) check. It only takes a minute to sign up. In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. Manual of Quickness of Action (Dex +2), Tome of Clear (Int +2) Tome of Understanding (Wis +2) Tome of leadership and influence (Cha +2) When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. You can speak the carpets command word as an action to make the carpet hover and fly. As a bonus action, you can command the other end to move toward a destination you choose. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. An evil creature takes 8d6 radiant damage upon touching the talisman. I would add that there are also some magic item options out there that generate Temp HP, as well as ones that can heal you--effectively boosting your HP, but you were asking for a more permanent solution, so I left those out. Once a lion has been used, it cant be used again until 7 days have passed. Every other creature in the area must make a DC 17 Dexterity saving throw. It shatters and is destroyed when reduced to 0 hit points. They can be shut down by anti-magic. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. When you reach into the haversack for a specific item, the item is always magically on top. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. Unearthed Arcana. If you roll a 20, you lop off one of the targets limbs, with the effect of such loss determined by the GM. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spells level. You cant use this property of the staff again until the next dawn. Even still, it lasts until the end of your next turn, and other spellcasters can target that creature with powerful save-or-suck spells for a round. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. Once you use the pearl, it can't be used again until the next dawn. . While a character only has access to three attunement slots (with the exception of Artificers), there are several great magic items that can help bolster your defenses. You can use an action to remove the flasks stopper and release the creature the flask contains. It has three other properties as well, detailed below. Do note that items that set your Con score to a flat value do not stack with other items that increase your con score. When you use a Metamagic option, you can curse a creature, giving them disadvantage on ability checks and saving throws with a certain ability score. The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. The Bag of Holding 5E is a classic D&D magic item which naturally made its way to 5E. When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. Mastery (Legendary). You can use an action to pour the contents of the tube onto a surface within reach. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. If this rod is full, you have an additional 10 spells without resting. Weapon (any sword), very rare (requires attunement). Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? The staff regains 2d8 + 4 expended charges daily at dawn. A stream of 1d4 10 gems, each worth 1 gp, A burst of colorful shimmering light extends from. This spellbook is filled with abjuration spells. The wand regains 1d6 + 1 expended charges daily at dawn. Despite this being a level that most characters in D&D dont reach, the Holy Avenger is the capstone magic item for all paladins. Swordmage. While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arent being worn or carried. This wand has 7 charges. +2 boost your AC and keep swinging that greataxe. After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. Once you finish creating the golem, the book is consumed in eldritch flames. In addition, while you hold the sword, you have resistance to fire damage. Retributive Strike. This is the armor that Frodo gets. The GM chooses the god and associated alignment or determines the alignment randomly. +1 very good points. For a better experience, please enable JavaScript in your browser before proceeding. But if you get one each of Wisdom, Dex, Cha, Int, your initiative boost is 32. Each face has a distinct marking on it that can be pressed. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. While you wear them, you gain the following benefits: While this bowl is filled with water, you can use an action to speak the bowls command word and summon a water elemental, as if you had cast the conjure elemental spell. You have a climbing speed equal to your walking speed. The Bag of Beans states: [.] Creatures can telepathically communicate with you only if you allow it. Fool. This property can be used no more than once per hour. You gain a +1 bonus to attack and damage rolls made with this magic weapon. This type gives you a +1 to damage when you cast a spell that deals force damage. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). If you die while wearing the ring, your soul enters it, unless it already houses a soul. The rope has AC 20 and 20 hit points. A good creature takes 8d6 necrotic damage upon touching the talisman. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You dont have space to hold a shield. d20 System and the d20 System logo are trademarks of Wizards of the Coast, Inc. Magic Items A to Z :: 5e.d20srd.org If you fail to command it, the djinni defends itself against attackers but takes no other actions. This takes the hunting part of being a ranger to the next level. You and any creature you designate when you use the shackles can use an action to remove them. You can breathe underwater for 1 hour after drinking this potion. It regains 1d4 + 1 expended charges daily at dawn. Creatures that can see you have disadvantage on attack rolls against you. While the healing is small, it gives a few hit points to every ally near you and automatically brings people to life who reach 0 HP. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. Your Constitution score is 19 while you wear this amulet. The first of many magic spellbooks found in Tashas Cauldron of Everything, this spellbook is filled with a selection of transmutation spells when you find it. Those items are better than the Stone of Good Luck.). Once the bands are used, they cant be used again until the next dawn. They have no effect if your Dexterity is already 20 or higher. The Amulet of Elusive Prey (Lvl 14+ Neck Slot, AV) gives +2 AC and Ref for as long as you've moved at least 4 squares on your turn. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. Weapon (longbow), very rare (requires attunement). Nothing less than a wish spell or divine intervention can end the NPCs hostility toward you. When the creature becomes a figurine again, its property cant be used again until a certain amount of time has passed, as specified in the figurines description. On a 1, the wand crumbles into ashes and is destroyed. The oil can cover a Medium or smaller creature, along with the equipment its wearing and carrying (one additional vial is required for each size category above Medium). Businesses, buildings, and land you own are lost in a way that alters reality the least. This tattoo gives you an AC equivalent to studded leather, half plate, or full plate according to its rarity. Any creature that failed the save and is completely within the area is trapped inside this sphere. Silver Raven (Uncommon). On a 1, the staff vanishes in a flash of light, lost forever. The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. Power Strike. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence (Arcana) check. This spellbook is filled with enchantment spells. The midsize compartment holds up to eighteen javelins or similar objects. 12 + your, vanishes in an explosion, and each creature in a 20-foot-radius sphere centered on that point must make a DC 15, bodily functions. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. My main exception are the various items that raise a stat to 19. A mithral chain shirt or breastplate can be worn under normal clothes. A Moon druid transforming into a mammoth with AC 18 is pretty unstoppable. More weight or lack of solid anchoring causes the rod to revert to its normal form. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it . Your Constitution score is 20 while you wear these gloves. In addition, you can jump three times the normal distance, though you cant jump farther than your remaining movement would allow. You can use a bonus action to toss this magic sword into the air and speak the command word. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion. Do you have citations? On a 1, the staff turns to water and is destroyed. GuidingOlive is correct in comparing this to the Stone of Good Luck. While you wear this pendant, you stabilize whenever you are dying at the start of your turn. After the djinni departs, it cant be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies. Is a downhill scooter lighter than a downhill MTB with same performance? While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Type of Giant Strength Rarity Hill giant 21 Uncommon Frost/stone giant 23 Rare Fire giant 25 Rare Cloud giant 27 Very rare Storm giant 29 Legendary. For rogues who want to keep up appearances in civilized situations, this armor allows you to remain protected while at social events when armor is not allowed. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. However, that doesnt mean that you cant make it known to them what items youre most interested in. Gauntlets of Dexterity - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. It is immune to the knock spell and similar magic, such as that of a chime of opening. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage. Even more importantly, this also means that if you fall unconscious and an enemy cruelly tries to execute you, a hit will only be one failed death saving throw instead of two. This stone boosts your proficiency modifier by +1.