"A sprinkle of liquid encouragement is often required, "May the Blessed Lakishu watch our backs and our wives. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies. At least 5 Rage required to start Berserking. Only works with Daggers, Claws, and One-Handed Swords. "Test subjects were unable to strike even a motionless target. Supports attack skills that aren't triggered. A gentle hand rarely leaves a mark on the world. Attack speed is a keyword and refers to attacks could be performed at a time in one second. Grants a buff that increases movement speed for a duration. Corpses Spawned have 2% increased Maximum Life, Deals (15-407) to (22-611) Physical Damage. Supports melee attack skills. Place into an allocated Jewel Socket on the Passive Skill Tree. Only skills you use yourself can receive the boost. Maligaro was transformed by Raulo's love. Path of Exile > General Discussions > Topic Details. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Blood rage is part of the reason Low Life builds are so powerful. Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies. Fires multiple arrows at different targets. modified cast speed It is too easy for the soul to escape from an open heart. ", "Test subject was able to survive the entire process simply by shouting epithets at, "Once we armoured the test subject heavily enough to test Prototype #502, he proceeded. These passive skills grant increased attack speed with daggers. In general. Fire makes the perfect blossom in the endless night. What is greed but trading a mountain of death for a sliver of life? That was Erqi. "The theft of another's vitality is short-lived, but sweet. Place into an item socket of the right colour to gain this skill. These passive skills grant increased cast speed with Fire skills. Attack speed is a keyword and refers to attacks could be performed at a time in one second. The base cast time is derived from the spell being used, it is the length of time required to cast a spell. "Test subjects were unable to strike even a motionless target. Minions cannot gain rage. All characters have the following attack speed stats. For the Vaal, the relationship between slave and master was as intimate and volatile as that of lovers. Burning enemies are dealt more damage. It does not grant a bonus to your character, but to skills in sockets connected to it. Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life. If dual wielding, will strike with both weapons. (20-39)% increased Stun Duration against Enemies that are on Full Life. Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile. If only we could somehow, "An absurdly vicious weapon in the hands of our test subjects. Throws a spectral copy of your melee weapon. "Recommend further production of Prototype #122. Grants Minions 0.02% of Damage Leeched as Life, Grants Minions 0.5% increased Attack Speed. =
. Thousands gazed upon the doors of the great labyrinth. "The theft of another's vitality is short-lived, but sweet. Suddently, I want to make a build around that. Cannot support skills which create minions. Every third Attack with Supported Melee Attacks deals a Ruthless Blow. seconds "Why waste such a fine arrow on just one man?". To eat, to feast, to forget the horror of endless agonizing existence. Attack speed is a keyword and refers to attacks could be performed at a time in one second. These passive skills grant increased attack speed for totems. It does not grant a bonus to your character, but to skills in sockets connected to it. Supports melee strike or slam skills. Showing by animated action with weapon. casts per second :) Diablo 2 had a lot of interesting bugs with Too much speed. The damage is continually boosted while channelling. This is a Support Gem. The horrors we've encountered are nothing, Forget your kite shield. Refills as you kill monsters. Throws a spectral copy of your melee weapon. Cannot support triggered skills, channelled skills, or skills that create Minions. Requires a Melee Weapon or Unarmed. Some things must die so that others can live. Stunning an enemy with the strike releases a damaging pulse. Grants a buff giving more poison damage and a chance to inflict poison. Summons a ballista totem that attacks with piercing arrows. Performs two fast strikes with a melee weapon. Cast speed is calculated as 1 second/cast time of spell. 1.25 These passive skills grant increased attack speed while holding a shield. It does not grant a bonus to your character, but to skills in sockets connected to it. In the past it is also granted by the prefix mod . +1 Life gained for each Enemy hit by your Attacks, 2% increased Area of Effect while not Dual Wielding. Supports attack skills, or spell skills that deal damage. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. = An Emperor must conquer his own darkness before he can act as a beacon of light. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Maps can only be used once. Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits. A list of unique items that affect attack speed. Doryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward. Converts 5% of Physical Damage to a random Element. Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies. Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The brand will detach if the enemy dies. These passive skills grant increased cast speed. Cannot support totems, traps, or mines. 0.25% chance to gain a Frenzy Charge on Hit. Consumes a corpse, which temporarily empowers your minions with swiftness. Enemies can be hit by multiple arrows from the same attack. The strong survive. 0.4% of Physical Attack Damage Leeched as Life, 40% increased Recovery per second from Life Leech, 1.2% of Physical Attack Damage Leeched as Life, 15% chance to Impale Enemies on Hit with Attacks, +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield, 3% increased Attack Speed while Dual Wielding, 4% increased Attack Speed while Dual Wielding, Attack Skills deal 10% increased Damage while Dual Wielding, 8% increased Spell Damage while Dual Wielding, Attack Skills deal 15% increased Damage while Dual Wielding, +3% Chance to Block Attack Damage while Dual Wielding, 12% increased Accuracy Rating while Dual Wielding, Attack Damage and Attack Speed with Shield, Attack Skills deal 10% increased Damage while holding a Shield, Elemental Resistances and Attack Speed with Shields, +4% Elemental Resistances while holding a Shield, Weapon Elemental Damage and Attack Speed with Shield, 10% increased Elemental Damage with Attack Skills, Damage with Weapons Penetrates 4% Elemental Resistance, +3% Chance to Block Attack Damage while holding a Shield, Attack Skills deal 20% increased Damage while holding a Shield, 12% increased Physical Damage with One Handed Melee Weapons, 4% increased Attack Speed with Two Handed Melee Weapons, 10% increased Physical Damage with Two Handed Melee Weapons, 25% increased Physical Damage with Two Handed Melee Weapons, Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments, Axe Attacks deal 10% increased Damage with Hits and Ailments, Axe Attacks deal 8% increased Damage with Hits and Ailments, Axe Attacks deal 20% increased Damage with Hits and Ailments, Axe Attacks deal 28% increased Damage with Hits and Ailments, Claw Attacks deal 8% increased Damage with Hits and Ailments, Claw Attacks deal 20% increased Damage with Hits and Ailments, Dagger Attacks deal 8% increased Damage with Hits and Ailments, Dagger Attacks deal 12% increased Damage with Hits and Ailments, Dagger Attacks deal 10% increased Damage with Hits and Ailments, Dagger Attacks deal 24% increased Damage with Hits and Ailments, Dagger Attacks deal 20% increased Damage with Hits and Ailments, 8% increased Accuracy Rating with Maces or Sceptres, Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments, Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments, Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments, Staff Area of Effect and Attack and Cast Speed, 8% increased Area of Effect while wielding a Staff, +2% Chance to Block Attack Damage while wielding a Staff, 10% increased Area of Effect while wielding a Staff, 12% increased Accuracy Rating with Staves, Sword Attack Speed and Critical Strike Chance, 10% increased Physical Damage with Swords, 20% increased Physical Damage with Swords, Sword Attacks deal 24% increased Damage with Hits and Ailments, Sword Attacks deal 20% increased Damage with Hits and Ailments, 10% increased Damage while wielding a Wand, 24% increased Elemental Damage with Wands, 25% increased Damage while wielding a Wand, Spells Cast by Totems have 5% increased Cast Speed, Totem Attack and Cast Speed, Brand Cast Speed, Attacks used by Totems have 5% increased Attack Speed, 12% increased Attack Damage while you have Fortify, 10% increased Attack Damage while you have Fortify, 2% increased Attack Speed per Frenzy Charge, Channelling Skills deal 10% increased Attack Damage, Channelling Skills deal 8% increased Attack Damage, Channelling Attack Speed and Stun Avoidance, Channelling Skills have 4% increased Attack Speed, 50% increased Attack Damage with Main Hand, Channelling Skills deal 16% increased Attack Damage, 20% increased Damage with One Handed Weapons, Channelling Skills have 10% increased Attack Speed, 30% increased Damage while in Blood Stance, You count as Dual Wielding while you are Unencumbered, 20% increased Attack Speed while you have Fortify, Minions have 10% increased Movement Speed, 20% increased Attack Speed during any Flask Effect, 10% increased Attack Damage per Frenzy Charge, 20% of Overkill Damage is Leeched as Life, Kill Enemies that have 20% or lower Life when Hit by your Skills, Dual Wield Attack and Cast Speed and Block, Dual Wield Spell Damage and Attack and Cast Speed, Do Not Sell or Share My Personal Information. Cast speed is a keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Please consider helping keep the wiki up to date. Requires a Sword or Axe. You should aim to get an attack speed as close to but under the listed numbers above, going over will result in a sharp drop in trigger rate, Trigger rate is displayed in pob if you select the spell being triggered as the main skill, to check your aps you must manually select the linked attack skill in the second dropdown of the main skill list "Test subject was able to survive the entire process simply by shouting epithets at, "Once we armoured the test subject heavily enough to test Prototype #502, he proceeded. (60-90)% increased Unveiled Modifier magnitudes. Targets an area and builds up stages in that area based on cast speed. Requires a Dagger, Claw or One-Handed Sword. Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value. Consumes a corpse, which temporarily empowers your minions with swiftness. Every third Attack with Supported Melee Attacks deals a Ruthless Blow. In general, weapons with dexterity requirements (e.g., bows and daggers) have higher attack speed than weapons with strength requirements (e.g., staves and maces). Supports any skill with an area of effect. Cursed enemies take 0.25% increased Damage from Projectile Hits, Curse Skills have 1% increased Cast Speed, Hits on Cursed Enemies have an additional 2% chance to Knockback. Through countless seasons they stand, stoic, A King and his people are linked together, "See without doubt, slay without hesitation.". This page was last edited on 12 January 2023, at 17:04. You unleash an additional hit for each stage reached once the channelling ends. Creates a magical brand which can attach to a nearby enemy. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Legend tells of a time when Solaris will burst forth from Lunaris, Though the Vaal revered peace, it would have, The eldritch storm descended upon us, and bruised lightning. Casting again will queue up multiple teleportations to occur in sequence. These passive skills grant increased attack speed with maces. Cast speed is calculated as 1 second/cast time of spell. When Dual Wielding, Deals 60% Damage from each Weapon combined. kunaak 7 years ago #3. cast speed will effect your cast speed and your ability to get the totems out faster - but not the totems ability to cast whatever skill you have attached to it. Xibaqua's treachery was met with divine fury. There was no hero made out of Starkonja's death, . The wave deals more damage to closer enemies. Only works with daggers, claws and one handed swords.