I am actively doing a full suite of testing (Feel free to reach out if you want to help!) Connect and share knowledge within a single location that is structured and easy to search. Thanks for the heads up! There is only one Witherhoard to avoid any lost damage from damage tick bugs. These values are just for comparing sniper to sniper, pulse rifle to pulse rifle, etc). Impact being the determining factor in damage doesn't make much sense after seeing that. Same for rate of fire. I hope you find this useful, please let me know if you spot any mistakes or if you have any suggestions! Even the official guides, like the one from Prima Guides (which appears to be the Brady guide) doesn't say exactly how all these numbers interact. This project is currently unmaintained. It only takes a minute to sign up. | Privacy Policy | Contact Us| About Us|. I also All new raid weapons have been added, Stats, recommend rolls etc. Every weapon archetype in Destiny has its own advantages and disadvantages. As a reminder, it follows the rough pattern of: [Weapon modifier] x [Attack modifier] x [Shot modifier] x [Perk modifiers]. This chart provides a brief overview of how Damage resistance works with your power level compared to the Activity power level. The attack stat is a multiplier that affects how much damage you deal to different level enemies. For Example, the overshield from Saint-14s helm with Bubble is a different amount then the overshield from the defensive strike melee ability. WebSpreadsheets. e.g. In the beginning this was intended, Hey there, So we didn't do a good job of communicating why we are exploring this change. This means that if you're comparing Attack directly you might as well be comparing levels. Unfortunately, elemental resists only provide a 5% resistance and stacks in a standard fashion. (download it if you want to use it). Destiny 2 Power Level and Game Mechanics Guide, Destiny 2 Leveling to Power 320 and Beyond Guide, Destiny 2 Black Armory Badge and Blacksmith Title Guide, Singapore Class 2B Riding Theory Test Question Bank, Damage resistance seems to apply during and shortly after ADS. The tab is fully filterable to compare multiple weapons, e.g. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. There is only 1 Divinity and 1 or zero Gjallarhorn users. Effectively, a combination of Burst DPS and Sustain DPS. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. The damage equation differs between weapons of Attack less than 300 and more than 300. Updated as of Season of the Seraph (S19). I can't check at the moment but are you saying that two guns with the same damage rating and same rate of fire would have different damage per shot if the impact rating is different? See my comment in the question about the Trajan-C Sniper rifle, it has very low impact, but still deals a ton of damage. I do know that the crit modifier is different on various weapons. This information will be useful if you have all of the recommended weapons, mods, and exotic armor pieces or if you only have a few or none of them as some of these techniques are universally applicable. There is no way promethous lens deals 285k burst damage :/. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 0.5740 WM (eg. For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). All 3 sections show heavy weapons. Your average damage dealt within one Magazine in the Dark Zone. About the DPS numbers: As mentioned before, the DPS figures used for this Tier list come from the excellent Damage Chart Madness database. Can be the Gjallarhorn user. Sure, damage increasing ballistics will increase Impact and vice versa, but the amount that the Impact stat is changed by has no actual effect on the gun's damage output. The Witherhoard is shot before the super so the tick damage from Witherhoard is occurring when using your super because of the cast time. Light a spark and burn the dark. On Mar 15, 2022 9:19 am, by Gamer. Damage buffs do in fact stack. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. Damage using the strategies mentioned earlier by reload canceling through a weapon swap, a vortex grenade, or super. For Weapon Damage mods, you would useMajor Specto increase damage to Champions and other Elite enemies. Is there a damage calculator online, or does someone know the damage formula for abilities? Shoot Izanagis Burden and Reload for single charge shot. Damage Resist is for a single melee and stacks with charge to x3. WebProjectile speed: Projectile acceleration: Weapon has damage falloff? With the catalyst this gun gets access to auto loading holster, a top tier perk for DPS. NL Shadow 701X), Scout Rifle 2; 42 RoF; 38 Impact - 31 AM (eg. Corrected now, thanks for the heads up! WebThe WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per The new perk adds Wolfpack rounds to teammates rocket launchers which gives a huge buff to teammates who are using a legendary rocket with Auto-Loading Holster as they get the damage benefits of wolfpack rounds, and the reload benefits of auto-loading holster. I am happy to believe that rate of Fire influences damage since a constant DPS for a given damage rating would make sense which would mean that a faster rate of fire would be less damage per shot. Yeah, don't worry about it. Necessary cookies are absolutely essential for the website to function properly. - CastleContent. Click here for what this would look like if written better. I also only own a single legendary and no exotic weapons. Your total amount of Critical Hit Damage. If you have a calculator that can't use logarithms of variable base values, then you can instead enter this as: (300 - Rarity modifier) x 1.07log(Attack rating/300^)/log(1.05025). Players get hung up on what options have the most DPS in a perfectly ideal setting, but most settings are not ideal, and some players are better with some weapons than others. They aren't telling. The rocket launcher can be shot to reload cancel the Divinity, or sporadically a few times during the damage phase which will interrupt the debuff briefly. Word of Crota), Hand Cannon 2; 22 RoF; 81 Impact - 2.2810 WM (eg. Welcome to Destiny Reddit! Tracker Video Analysis and Modeling Tool. While existing community DPS sheets are all amazing pieces of work and great resources in general we were interested in a slightly different approach of weapon comparison. And by the way, even if youre a veteran, its always good to have these figures at hand! This is the warlocks version of a quick damage dealing super. When using Divinity you can swap to a rocket, quickly shoot it, and let the rocket reload itself using the perk. If you wanted to compare all solar pulse rifles, or aggressive shotguns etc. Welcome to Destiny Reddit! Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. Is it safe to publish research papers in cooperation with Russian academics? Is there a generic term for these trajectories? This might be correct, but I'd like to see hard numbers/formula or some sort of proof confirming it to mark the answer as correct let alone award bounty. Therefore, the damage per bullet equation does not take the Impact stat value into consideration and RPM does not take the RoF stat value into consideration. Thus concludes the Attack modifier portion of the damage equation. Each Tier of Resilience is effectively a 1-2% increase in overall shield, which ends up only being about a 0.5% increase in your overall resistance to damage. View, compare your weapon recommended rolls and stats! Depending on the encounter, 1 to 3 players using this super is recommended, and the rest of the team utilizing the other supers listed below. So, an Ascended 365 Fatebringer would have an Attack modifier of: (300 - 80) x 1.07log1.05025(365/300) = 288.38. Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 25.2 AM (eg. Typically encounters have a damage phase which is a window of time in The sheet will then calculate the weapon- and element-specific multipliers and apply them to the Database of weapons. Damage perks will significantly change maximum DPS values. Hello! This makes using Izanagis Burden easier for teammates as there is less precision required for its use. This super deals a good amount of damage, but not quite as much as the other options mentioned. Also, these tables use the excellent data from the Damage Chart Madness spreadsheet. It is recommended to have 1 player in your team using this for 6 person activities and is not necessary to use during 3 person activities as the percent debuff isnt worth having one third of your damage being heavily diminished to increase the damage of the other two. In this section, DPS refers to the average damage per second a weapon can inflict. I believe the damage value is the exact same representation that you would see on weapons in Diablo 3, it is an aggregated value based on the stats of the weapon. This players role is to apply the debuff and deal damage by first shooting the first shot of their super, shooting Izanagis Burden, reload cancel Izanagis Burden with the second shot of their super, shoot Izanagis Burden, reload cancel Izanagis Burden by swapping to rocket, shoot rocket, swap to Izanagis Burden, reload cancel by throwing grenade to reapply debuff, shoot Izanagis Burden, reload cancel by swapping to rocket launcher, and finish the phase by swapping between the rocket launcher and Izanagis Burden. Like I said, it's complicated :(. Has depleted uranium been considered for radiation shielding in crewed spacecraft beyond LEO? Reload canceling is swapping weapons, using an ability, using a super, or sprinting the moment the new ammo shows as being populated such that the new action is being performed when this animation is occurring and the weapon cannot be fired. Remember to distinguish between which Attack modifier equation you should use. Similar to the search tab, with less information. The second curve continues to increase until theweapon itself is at the recommended power level +20. DPS is important because the faster the boss is killed, the less likely extra mechanics will be performed and fewer mistakes can be made resulting in a wipe. But it would have certainly been a lot more difficult without the help of u/IphStich and online sources: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0 (For a lot of weapon intel and the PvP damage factors), https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true (For a lot of weapon intel, making it easier to derive Weapon Modifiers), http://planetdestiny.com/ (For weapon intel and a good database to base my discussion on), The quick damage calculation spreadsheet (download it if you want to use it), Scan this QR code to download the app now. Cheers, thunderlord and heir apparent thumbnails are switched. Timur's Lash). 2022GamesToday-Your place for discussion, help, guides, reviews, videos, questions, news, and anything else games related. A couple 'rules' worth noting are that: Body shot damage always rounds up or down to the closest integer. This was originally created from Pandapaxxy's spreadsheet, made up-to-date with all the new weapons since. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 0.4150 WM (eg. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There are a few things to consider when selecting your loadout with the main goal of DPS. It's not them. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. I don't have access to a few things so there are some blanks. Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? Comment *document.getElementById("comment").setAttribute("id","a4064d92c84210e1653087c9a4ddc865");document.getElementById("b7ae61571b").setAttribute("id","comment"); Save my name, email, and website in this browser for the next time I comment. Thanks for reading! (It helps to think of it as a kind of armour pierce). What Destiny 2 Perks Make the Best PvE Weapons, PVE Weapons Tier List Best PVE Weapons Destiny 2 Mobalytics, PVP Weapons Tier List Best PVP Weapons Destiny 2 Mobalytics, Destiny 2: Season of the Risen Preview and Prep Guide (Season 17). UseBoss Resistto decrease damage from them. Also, don't try to compare the impact and rate of fire stats of different weapon types. 300, 331, and 365 Attack weapons will do the same amount of damage to any enemy of Lv20 and below. Average DPS represents a weapons performance when emptying all of its reserves, with only full magazines. On what basis are pardoning decisions made by presidents or governors when exercising their pardoning power? Enemy Barrier mods provide a 20% damage resistance AFTER having received damage from those sources. By selecting your subclass you're able to select modifiers that are available in your specific case. The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. I went down a rabbit hole and was wondering what my theoretical damage could be if I pulled off Divinity, WoL, Focusing Lens, Sundering Glare, Wormgod x5, Roaring Flames x3, and One-Two Punch along with the strike modifiers (all of which I believe stack). This mod makes teammates become charged with light when you cast your super. Learn more about Stack Overflow the company, and our products. Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 0.4865 WM (eg. Short for Damage per Second, DPS dictates how much damage you can deal to Bosses or Majors. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). If you are using the values from your ingame Character Stats screen, calculate your Base Weapons can be any preference and is a good candidate to be the sole Gjallarhorn user. For example, just as damage numbers and ease of use are extremely important, a weaponsrole is critical too. That was a bad bug Thanks a lot for letting me know, that bug would have stayed up there for a while if you hadnt altert me. The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. Calculate your estimated bullet damage, burst damage and DPS. If you make a plot betwen Impact and bullet damage in weapons with the same Attack (sidenote: all weapons of the same level, rarity and weapon slot have the same Attack) you'll see a correlation. Vision of Confluence), Scout Rifle 4; 27 RoF; 61 Impact - 1.6174 WM (eg. For a Legendary or Exotic weapon, the Rarity modifier is 80, but for a Rare it's 60, Uncommon is 40, and Common is 20. What your teammates are using is another consideration. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. 3. Usually you fight things above Level 24 (if you're near end-game state) so this almost never matters, but well, let's cover it anyway. Does the boss and surrounding enemies deal a lot of damage? Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. For most content, primaries do the add clear job perfectly well, so this is most useful in high-difficulty PvE. This allows grenades to weaken targets for a and applies a weaker version of the debuff that divinity and mobius quiver apply to enemies at 15%. So these are useless for any sort of equations, and instead what is actually important in a damage calculation is the weapon's class and archetype. In this section, DPS refers to the average I am firm in this belief because it is the only explanation I can come up with for the differences you note between a hand cannon and an auto rifle. No other rounding of numbers is done in the calculation, ever. These are important things to understand when reading these tables: Just as the Destiny 2 Meta and TTK values, DPS values can dramatically change from season to season. I doubt impact is the damage per shot. Find out which weapons have been calculated as 'Best in Slot' by weapon type for the Kinetic, Energy and Power slots. This role is a little less intensive as you will be using your Witherhoard and then a super first, but make sure the Hunters tether has landed to get the bonus from the debuff, and then once you land do the Bait and Switch combo highlighted earlier. In reality there seems to be some additional rounding, or integer math being done in damage calculations, leading to smaller damage sources actually being rounded up. This Is a Calculator For Determining The Range of Your Weapon [In Meters] Minimum Range is the distance Praedyth's Timepiece), Pulse Rifle 2; 73 RoF; 7 Impact - 39 AM (eg. Gjallarhorn can be used if a player does not have the other exotic weapons mentioned. If you have any suggestions on how I can improve this, please let me know! If they use Tether to cover windows in which the Divinity debuff drops, they pair well with using an Izanagis Burden and rocket launcher with Auto-Loading Holster due to the number of abilities used. The exotic perk rework of this famed weapon was fantastic as in the olden days of Destiny 1, 6 Gjallarhorns were the best means of DPS, no questions asked. Basically more than 3 is essentially useless compared to any other mod. In summary, I'm sharing the following things: The equation for damage. We will keep things simple and focus on the base DPS values of every weapon archetype in the game, therefore excluding Damage perks. Impact stat is how much damage you deal per shot. Webyou may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. Newly added Adagio calculator! This is what took the most time to precisely figure out. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Power Weapons: What is the Meta? Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Many other things come into play. Your total amount of Weapon Type Damage for your gun. It is best paired with Witherhoard or Izanagis Burden due to them only having 1 shot per use. Couple this with overshield abilities that recharge separately from your shield bar and health, and the elemental aspect of some Overshields makes them difficult to gauge and measure. To get the most out of this perk, use the entire magazine of a gun and practice adjusting to the timer of the perk activating as the noise indicating the perk activating will be covered up by the hectic nature and flood of sound from an encounter. It drops on all Reverie Dawn armor. Resistant Tether 5% and Enhanced Resistant Tether 10% In Garden of Salvation, each mod adds their resistance together for a max of 50%. For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. Any group of weapons can be used with this player. I wanted to create a spreadsheet that combined lots of different sources from the community, with a few extra features, easily updated with future weapon additions/changes. We'll assume you're ok with this, but you can opt-out if you wish. If you select Dead Man's Tale you can see how Cranial Spike will change the PvE DPS, or how the hip-fire mode will change the time-to-kill in PvP, you could then see how this stacks with something like Empowering Rift etc. The grenade is good to have as it can keep a debuff going in case the divinity user needs to reload or shoots a rocket. Thus, a 300 Fatebringer will do 220/162 = 1.358 times as much damage as a 242 Fatebringer. With the various things. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. For the new recommendations, I used several sources (listed on the sheet), including my own conclusions. This is a simple point and click super with a fairly fast animation. Was there a difference in impact level between the two and were you testing this on the same level enemy with both guns? Orpheus Rig is a good exotic with this super, but is not as strongly recommended as the other exotic armor pieces mentioned for other classes due to the exotic dragging out the length of time the super is used. To begin, most tests were performed using a base damage from a consistent source where possible. It is now corrected! Edit: Added in the Special Weapon AMs. This mod gets a shoutout for those using Reeds Regret and spawns stasis wells for the use of our next mod, Font of Might.